Actually, in order to be really rich
Twenty years is a long-term investment.
Even S&P 500ETF
Twenty years from now, you'll be incredibly rich.
If you shout "Economic freedom in 8 or 10 years!"
There are many cases of incomplete retirement.
If you invest in good assets for up to 20 years, it is a period in which ordinary office workers can earn tens of billions of assets.
I'm changing my mind these days.
If you're a true long-term investor
I'm going to delay my retirement as much as I can
You'll be able to make money for a long time
It seems that we also need to develop our ability to maintain.
That's why I'm at Sushi Omakase right now
I'm so grateful that I got a job and got fun with this skill.
In addition, I am grateful for the bride-to-be who is interested in parenting, works at a safe iron rice bowl, and works at a job where parental leave, vacation, and annual leave are comfortable, and kindergarten are attached.
The stability of her job and the convenience of child-rearing have created an environment in which she has the strength to challenge her business and is able to raise her child.
To make long-term investments for 20 years
Take care of your health and work hard on your skills
Doing long-term investment midset every day.
You'll get a hell of a fortune
Our future children
It will make you feel good.
[As a professional gamer, Kim Eojun's strategy to overturn "Unfavorable Map"]
Recently, a netizen saw an article comparing StarCraft with Chief Kim Eo-joon, and I left a post because I remembered what I usually thought about and wrote down.
In simple terms, the game called StarCraft is 'the art of space war', so I was originally very interested in strategy and tactics.
When I came to the real political field, I saw many concepts similar to the strategic tactics I studied and applied at that time.
For example, since each professional gamer is equipped with basic skills, it was important not only to have luck and meticulous strategies every moment, but also to "touch mental" in particular.
As a result, I studied 'psychological warfare' as much as the basics when I was a professional, and my experience at that time naturally made me more interested in 'Lee Myung Bak NIS psychological warfare'.
Because I know how scary 'psychological warfare' is.
In fact, this is a story I often told in lectures on 'The Technology of Online Combat'.
For example, you might think, 'How do you respond to an opponent who violates the rule?'
For example, one side will play the cheat key until Show Me the Money, Map Hack, and the population limit is lifted
On the other side, if you start with a no-brainer, is this a "fair game"? Of course not.
In this case, it naturally leads to 'what strategies are you going to plan to win?'
There are usually three cases.
1) The same fouls. = I use cheat keys too.
2) Punish fouls. = Compete fairly after prohibiting fouls.
3) I lost but fought well. = I lost the game but I didn't foul so I'm happy with that.
If you look at it in detail, there will be more cases, but in the big frame, you usually judge within these three.
There is no 'correct answer' because each person has different thoughts depending on the values and perspectives they pursue.
In my case, I hope for "fair competition after punishment for the foul" rather than "3) "lost well."
But this is literally an ideal, and in reality, I think the resistance to vested interests is very strong and close to impossible.
(That's why I don't really trust idealists who only say plausible things, though I respect them.)
Therefore, I'm aiming for (2), but I'm fighting back to some extent, although it's not a foul." I'm living with this tone.
So what I focused on during the last presidential election was a response like 'Ma Samjung, pro-yoon speaker.'
As a result, people who are aiming for 3) mainly criticized me, and I understand this as a difference in thinking.
In this way, if you think and talk about games and society, you can know people's various thoughts apart from their tendencies, and you often face different words and actions.
In itself, I see it positively because it allows for rich discussion and contemplation.
Another example is the concern about 'notice'.
Once you've taken advantage of the hill terrain, you can make your opponent very difficult with just a small number of troops.
So you're putting a lot of energy into taking over the highlands.
Even in reality, when I think about what corresponds to this 'favorable point', I come up with a lot of ideas.
And the explanation took a long time to say this.
"Change the unfavorable map."
This is the idea that came to mind recently when I saw the head of Kim Eo-joon.
No matter how well-performing S-class professional gamers are, they sometimes suffer futile defeats on unfavorable maps due to their race characteristics.
Usually, they play all-in-one in this case, or if their pride does not allow them, they study strategies overnight to increase their winning percentage.
I've habitually been thinking only about "how to increase the winning rate on that map" when I face a reality like an unfavorable map.
I think one of them is the so-called 'Yeojo Lighting'.
If many people have focused on "information delivery" in the face of the indiscriminate bombardment of women's lighting,
With the slogan "Expensive? Accurate," I think it is a situation where the board of unfavorable maps has been turned upside down.
To put it simply, if you've been thinking and making efforts to increase your winning rate in your own way in unfavorable maps that someone has arbitrarily decided before,
Chief Kim Eo-joon changed the unfavorable map environment itself with the idea, 'Why do we have to fight within an unfavorable map?'
Originally, the 'strategy' seems something grand, but after it is known, it is a reality that it is treated as 'what is this?'
But if you think about it, changing the "paradigm" itself is by no means easy, and it's not just effort.
For example, after the "One Baruck Double" and "Anti-Carrier Upterran" builds became common in StarCraft, everyone used them, but I think it is in a similar context that the professionals who created the concept for the first time are recognized as S-class.
Of course, I don't think politics and games are the same.
However, when I think about this and that in terms of game strategy and combat skills, I think about quite a lot.
We are also preparing for the next book on game + strategy, and we are planning to write it in earnest after the general election.
In conclusion, I think "If you have been thinking about how to accept unfavorable maps and increase the winning rate in them, strategist Kim Eo-jun has shown the possibility of 'changing the map itself' at all."
I think humility broadcasting stations are also playing in that sense, but I can't keep up with how far they are going.
I will study hard and find ways to support the democratic camp. Thank you.
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